BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Bild zu $item.gameThumb0Url Playtime: 120
Min. Age: 12
Number of Players: 2 - 6
Publisher: Catalyst Game Labs
Designers: Joel Bancroft-Connors, Kirk Alderfer, Dan C. Duval, Terence "Weirdo" Harris, David L. McCulloch, Steven Mohan, Jr., Matt Murray, Kevin Killiany, Chris Hartford, Ray Arrastia, Rick Sardinas, Mike Miller, Randall N. Bills, Paul Bowman, Herbert A. Beas II, Luke "Jellico" Robertson, Joel Steverson
Artists: Matt Heerdt, David R. Deitrick, Brennan Letts, Shane Hartley, Klaus Scherwinski, Matthew Plog, Duane Loose, Jason Vargas, Franz Vohwinkel, Troy Stansel-Garner, Doug Chaffee, James Hauser, Randall N. Bills, Steve Walker, Chris Lewis, David M. Stansel-Garner
Mechanics: Hexagon Grid, Variable Player Powers, Dice Rolling

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556